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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
after some more experimenting I managed to figure this out myself by using TrackAsset.timelineAsset.DeleteClip
nice, it's a good way to do this!!
I created a TimelineClip by using TrackAsset.CreateDefaultClip at runtime, now I need to delete it at runtime, what should I do?
I have a project that contains a lot of textures. So I packaged some prefabs into .unity3d file, when I want to use them I load...
Thank you. I tried Application.streamingAssetsPath but it does not work. .txt file and .xml file can be accessed but .unity3d file can not.
Yeah, I create .unity3d file on Mac. I don't have Mac beside me now so I can not tell the errors. But I agree with you that maybe the runtime...
I create a .unity3d file and put it in StreamingAssets folder as shown below:
And I Load it like this:
string path =...
Tank you， I will be more careful next time
Thank u very very much.
Then i have another question and wish for your help. When an assetbundle is created, Profiler - Memory - Simple shows the...
Hi guys, i have a project always crash because of a large memory usage, when i try to handle this i meet some problems. I wish someone could help...
BTW,i've graduated this July.
My heartfelt thanks to you!!!!!
Wow...Amzaing!! I am playing it on Xbox360 recently.
I must study english very hard。
What does that mean? My English is not good, does it mean something like "be a generous man"?
Thanks a million！
Can you share me with the link please?
Thank you, i have studied that.
Thank you and good morning!
Thank you for your advice !