A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I feel bad bumping an old thread, but is it solved though?
@jmedveckyh1 did you happen to solve this nicely? Maybe with some attribute?
It actually worked, thank you!
Is there a way to rename ScriptableObject class name but link serialized data? There is no [FomerlySerializedAsAttribute] for class names.
Does this break serialized data in 2019? Renaming ScriptableObjects or MonoBehaviours this way in VS 2017 will lead to serialized data loss.
Funny thing: if you have at least one leak with your Persistent collections, you may or may not get this error randomly.
My solution to averaging normals is, most likely, not very smart, but here is what i can share. I'm new to job system. I can not be sure this code...
Can confirm having bunch of this in Unity 2019.3.0a11.
My project uses only Allocations.Persistent
Can we have a way to explicitly state, that we want the job to be working NOT on main thread? Long background jobs is a thing in my project. If...
I'm in search of this exact thing too.
As soon as we get SetFoo, can we please have GetFoo(NativeArray<T>)? including GetTriangles(NativeArray<int>) and GetColors(NativeArray<float4>)...
I'm actually interested in this too. I would prefer to have hierarchy-type matching rather then by name one. Or an ability to choose one. Some of...
My project has just one scene, but I have substantial amount of data serialized into one scene object (legacy code). Scene size is 21 mb.
started getting those after 2019.2 migration.
And i have no TempJob allocations.
Is there a particular place, where we have to allocate...
OMG thanks! Awesome stuff!
What are best practices of using Job System, Mathematics, Burst and setting/getting Mesh data without generating garbage?
It's a bit hard to understand, what's the question.
I stumbled upon this thread, because I'm in dire need of custom threading-friendly background...
Thanks! That company fired me like 3 months ago, but i'll give it a shot next time.
I've sent a bug report. It should be added to the issue tracker shortly.
.8 update has a lot of important IL2CPP fixes
My OS is also Win 7 64Bit.
Any news on this issue?
How could we fix this?
Is this related to the amount of polygons? It seems, that the more tris there are on the screen, the more pronounced the "hartbeat" amplitude...