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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Thank you very much for explanations.
Indeed, VS is mostly about vegetation, so I think I will end up with using GPUI for things like asteroids,...
From videos and reviews, your asset seems to be amazing, great job!
I have one question, though.
Could you, please, clarify how...
Could anyone advise us on how to get access to baked AO in UNity's lightmaps?
There is a node - Decode Lightmap, but we haven't...
Wow, that was quick!
Thank you, it worked :)
Thanks for well made asset, it works out of the box with little time and efforts to implement.
Still not clear for us, how can we display...
Thank you very much.
I believe this will be not sooner than in 1 month from now? If so, then unfortunately our product will be released with...
I agree - this is true for most games. Unless creation of content doesn't take you like 5 days, developers should always have tools for content...
Yes, but the author of SteamSpy says it doesn't mean high revenue.
Look through his article (https://galyonk.in/pricing-on-steam-67d1e040b543) -...
Thanks a lot, man, I appreciate it a lot.
Let me know if I can support you in return - I do this once a while :)
Thank you very much for your support, GarBenjamin
Also the thread you were refering to is also interesting and useful.
I see no contradiction in what you said and what I said - or I have failed to fully understand your point :)
In the end the price should...
This is absolutely true for any product in our world - but for some reason indies don't comprehent it...
When you produce cars, you don't put a...
Well, maybe you are right, and people care (though it is not so obvious :D). Maybe I will post something to Gamasutra-like sites (though I know...
Hey all, we're alive!
Devlog #4 video:
Deliverables of Days 14 in words:
- portal's stencil shader
- demons' death shader
We surely understand the imptortance of having some media coverage, but I think it is a bit early to show anything.
I mean, we only...
First of all, thank you all for your support - you probably know how it is important for devs to feel their product is interesting...
Devlog #3 arrived: [MEDIA]
- camera motion
- animations implemented
- general architectural preparations
- shader for...
Thanks once again.
And the link was very interesting, I would use this in my client's project!
Devlog #2 arrived!
Here is the video: [MEDIA]
Deliverables of Days 3 and 4:
- 1st set of enemies
- 1st playable map
How can we make the effect instantly dissapear, so that particles would not run through their whole path - but instead would...