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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I think it is intended behaviour, valid params are void, string, int float and object, if memory serves. I dont´t think IENumerator is typeof Object.
I think it still has an IEnumerator return type, although it is all handled under the hood. One of the reasons I prefer C# over js, having a more...
Couldn´t you just use a custom importscript to fix this?
You could still use colliders for this, if speed is not an issue.
MeshColliders, and raycasting.
A bit more detail wouldn´t hurt.
In my experience, pools are better, especially for mobile platform.
no this can not would be a bug ;)
Think about it. How would the object sending out the event find the receiver in your hierarchy? Using a time...
Vuforia wont work, it´s iOS and Android only.
In order for you to track the car in realtime on the video you would have to analyze the video frames in some computer vision algorithms. Not...
OnGUI gets called a couple of times per Update sometimes.
Set a boolean in the second button (Create), and check that boolean in your normal...
FIrst of all, check the editor log after creating your build, the log is accessible from the console window. A small thingy at the top right...
I have successfully compiled emgucv into a usable library for mac/monodevelop/unity.
However I am really struggling with somehow sending the...
I think you have to rephrase the question. I don´t understand, and nobody else seems to either ;)
I think you are correct in assuming that you have to instantiate the object in order to be able to inspect the hierarchy etc.
I am not sure I understand your question completely, but one useful trick for scaling objects uniformly is to (temporarily) parent them to a...
What you posted is an Editor script.
You put this very script in the Editor folder in your Unity project.
If there is no such folder in your...
The straightforward solution would be to have the different parts of the car as children to a gameobject and thru physics decide when they...