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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Please don't revive old threads. I'm using newer Unity versions and I don't use Sprite Packer, I use Sprite Atlas.
Just purchased this.
Will update here with my impressions (though I don't think I need to say as much :) )
This looks like it should be directly shipped with Unity itself.
I'm subscribing to this thread to know when multipass VR is supported for my day...
Since my project is well over 1 GB in size, and import time takes at least an hour even on strongest workstations, I've been using library...
Good job resurrecting a 3 years old thread and commenting on web player, which is almost 10 years old technology and was removed years ago, like...
Yup, that was padding. I increased it and it's perfect.
The thing is, I swear I've read the FAQ. Sometimes my brain just takes a long walk around...
I have a custom font and every time I use glow, I get an issue like this, see those blocky mesh around characters?
Upper one is...
When a local build is uploaded, send a notification to Slack.
Use Sprite Atlas.
Sprite Packer is obsolete and does not support many of the features you'll need.
Thank you very much for the kind words!
I surely will!
Thank you very much!
Oh yeah, sorry, I was excited that I was finally able to post this. I updated the main post.
Would you like to see how your great asset helped us shape up this game?
Dynamic shadows in this game was achieved thanks...
I'm the only programmer of this game, and we've been developing it for nearly 3 years. It's purely 2D power of Unity with a lot of great...
Wish I was able to get a beer everyone working on this. Maybe in a Unity event.
Please deliver my regards to every hard working person.
I still love you.
I love you.
Not at all an emergency or a blocking thing for my project, but since the issue is resolved in 2018.3, is it possible to have it incorporated into...
Yeah, that's the way I'm using it. This game is now close to completion and the way I utilized SFSS was the day the game became more lively. I...
You can easily make the first image.
This is my current game with SFSS
If I make the...
There are a lot of solutions for that. I suggest you take a look into Unity's persistence tutorial:...