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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Cool , a colostomy gun !
Do you have an Idea on price yet ?
Looks great. Sign me up
Can we have a start button ( space bar) instead of it starting itself.
Each player gets a serve from their position?
Feedback : it looks a bit...
Very nice level. I would buy that pack.
noticed the swinging light too.
Made a new Start menu so you can pick weapons and levels on the same screen.
I've made 15 levels for testing.;)
I like the website. Any chance of a sample of the sound effects for the modern weapons pack?
As far as I can tell:-
Gun.cs hits a playerremote and sends a message 'Hitsoldier' to that Playerremote through SoldierDamageControl.js ....
Same goes for the aim and jump animations. I just followed the logic of the animations that do work and it was fine. Good learning curve also for...
Like this I think.
The spawn point locations are in the EnemiesRef.
They're set up for the Bootcamp scene, so you need to change them for your scene.
I think the best method is to create a game object that is placed in the level like a waypoint or navigation point. Call these "SpawnPoint" game...
Also find the SoldierDamageControl component of the EnemiesRef.
It has all the spawn points . These are picked randomly and sent to usephoton...
Noooooooooo.......... extend ...extend...!!!!
make it 50% next friday for 1 day please.
Very nice Tube Shooter.
Reminds me of Atari Tempest back in 1981.
Is there a bit of NGUI going on in there?...
Hi roka, can we have the option to turn off the hud icons for the health and weapon stations, It's good when getting to know the map but annoying...
Very nice. I'll buy this as soon as you have it on the store.
I'm on most nights between 8 -10pm GMT.
Come on in and catch my nade.
roka is quite good at this , so we need to gang up on him.
I think, once the lobby chat is working, we can challenge and arrange all getting on a server together.