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Unity 2019.3 Beta is out now.
I reported a crash bug (Case: 1184507)
This pretty much makes our life miserable while trying to use DSPGraph in Edit mode.
It might be crashing inside a Burst job.
Unity quits without a callstack in the log file or the Crash handler coming up when crashing in Burst....
Still not solved in 2019.3.0b2
I have the same error, but I don't know of any animations that are not playing.
(Maybe QA hasn't noticed yet)
Since the corresponding bug is...
So now that we don't crash right away, we are back to the crash I submitted on July 17
It is: (Case 1170153) FreeArrayForDSPGraph crash
It's on release.
But if you haven't added the package yet, than you won't see it,...
Wow, Good news.
It looks like the package has been updated to 0.1.0-preview.5 and it fixes the crash!
Testing fast platform switching with 2019.3.0b1
So far it reimports all our assets (hopefully the switching back will be fast)
I just installed 2019.3.0b1 and realized that there's no option to install IL2CPP for Windows.
It is also not bundled by default.
Will it be...
I see that the existing Cache server no longer works with Unity 2019.3
It looks like our project updated to AssetDatabase v2, which has a...
According to Unity QA, the crash issue is fixed in Unity 2020.1.0a1
Since that build is not public, I'm waiting for the fix to be back-ported.
The package where the extra declaration comes from is:
This used to be...
Upgrading from a11 to a12 I'm seeing a lot of these in our code:
error CS0104: 'RectInt' is an ambiguous reference between...
Sounds good, it would be easier to write AudioKernels that work with different channel configurations.
While we are at redesigning the API, could...
To use computer buffer counter functionality there's ComputeBuffer.SetCounterValue and ComputeBuffer.CopyCount to use from the main thread....
Unity can serialize generic classes now?
Please tell me it does...
Just tested 2019.3 versions and 2019.3.0a8 is the last one that works.
a10 and a11 both crashes.
If someone wants to try it with 2019.3.0a8 than...
I made an updated gist which works without an AudioSource, and uses the AudioOutputHandle.
Looks like you were halfway there already.
Oops, I'm reading your posts in reverse order.
Anyway as I said in the previous post, if you want it to work in the Editor, just use Unity...