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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Really appreciate the fast reply, thanks a lot. It's what I assumed then. Have a great rest of the weekend.
What's preferable in regards to performance (for multiple instances of a script):
1. Use a CoroutineHandle to start and stop coroutines
2. Use a...
Thanks for the fast reply, and I'm glad that it's easily solvable. :)
I haven't used Unity for a long time and now when I got back to it I've ran into some problem I don't remember having before - the coroutines...
Wow, this just became a must own :).
Doing some accounting for last year's sales and I'm not sure how to do the accounting. I'm from Sweden and have to add tax for sold products,...
I've been having some health issues and been unable to program for the last couple of months, and now that I'm gonna start get back into it, I...
Wow, thanks a lot. Will definitely use it in my game.
We need proof! :)
Is the barbarian pack eligible?
Really beautiful music, like people already mentioned it's of movie quality. Can't wait to hear more.
I'd recommend sticking with the models you want (necturus') and just picking up a tool to optimize the models, I will do it myself. Just get...
I expected a horse with wings but this is more interesting.
This is some amazing stuff! Will be very helpful for debugging, and it only costs $5? :O
I ended up running a test tonight and it worked after removing and importing the package again. Strange cause I opened the script and it said...
Sure. I'll do that tomorrow and will report back. Thanks.
I'm using v1.7.2.
private IEnumerator<float> CRTesting()
Cheers. I remember reading about not using strings unless necessary so I'm trying to stay away from using any. I don't mind doing it like I do...
I updated to the latest version today and I'd like to ask why you replaced the KillCoroutine method with KillCoroutines. To always be able to kill...
Great. I haven't created any real scenes yet so I'm very ignorant about this stuff. Thanks for clearing it up.