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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Increasing Indirect Intensity gives unnatural result, previously well lit areas become overexposed.
Indirect intensity 2:
The back corner of the room is far from the window and it's covered by a wall. Needs more indirect light.
Green areas are well lit, but red ones receives few indirect light:
Dear Unity Team, let me say thank you for this great tool!
I'm coming from the traditional offline 3d archviz rendering world.
Please check your nvidia driver version. If If I know right, the new Optix 6 requires driver 418.
Try the latest 2019.2.0a7 alpha build, double sided GI with GPU works fine for me.
Try with Double Sided GI for the logo material
With your setup I score 87 Mrayso_O, but maybe my scene is a bit different (turned off outer walls, etc)
Conclusion: We need an "official"...
Okay, I managed to download the sponza scene (https://unitylist.com/p/b2/Unity-Crytek-Sponza)
Using a GTX 1070 I score around 65 Mrays:
Can you share the sponza scene with your lightmapping settings?
I'd like to test my GTX 1070 with the same scene to get...
+vote for an universal benchmark scene
At the moment there's only one option for denoising: Optix with nvidia card. And it's a must-have thing,...
Just tested 2019.2.0a4
GPU lightmapper does not render area lights for me?
Is any new trick to enable them?
I think the GPU accelerated Optix denoising is currently available only when using progressive CPU lightmapper.
Just downloaded Unity 2019.1.0b1. I'm looking for the Optix denoiser option at the lightmap settings (progressive cpu mode), but there are only...