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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Same for me using version 1.1.2 of the VSCode package.
You'll want to use WebGL https://docs.unity3d.com/Manual/webgl-gettingstarted.html. Not sure about where to host though.
It's not looking particularly good at the moment which is a shame. The documentation on their site is good but there's not enough. I don't really...
I don't know if this was different before, but Oculus recommend Single Pass on Quest, so you'd want to stick with that anyway.
I'm new to AR and really surprised this isn't already a thing. The remote tool shown here [MEDIA] is one the way or the one that doesn't work...
Yeah any x570 board will work.
3950X is silly money for most indie devs in my opinion. I'm not sure whether to go 3600, 3700x or 3900x. For some...
Update your VS Code package to 1.1.0 via the package manager window. It's semi hidden under a dropdown for some reason.
Same here. Embarrassing.
Might as well post this here: I'd really love it if someone released a physics driven solution such as this: [MEDIA]
I would stick with the default pipeline for now, unless you really need LWRP. Could be a long time before oculus officially support it.
I can only agree with what you guys are saying, Unity seems strangely inactive / not bothered with VR. EditorXR seems dead. LWRP was recently...
I can't say I've found it much hassle to get on the asset store, but I do agree 30% is too much. To me, at the moment at least, an asset store dev...
I'm shocked and amazed that this work was being done by contractors. It's not as if you guys are hurting for money and can't afford a few guys to...
Game Dev Unchained is the best, bit strange you'd give up after one episode.
I think there's a system in the Steam VR 2.0 plugin to help with this.
I don't know what's going on there, but have your tried just building the 360 sample or oculus integration on its own?
Anybody know why this happens? Super annoying.
Seems to work for me with version 5.13.0, although if I disable any effects it stops working.
Thanks, I don't remember updating the Hub but it seems to be working now with version 1.6.1
Creating a new 2019.1 project with the 3D with extras template:
Does no one else use this template? :p