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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
VeryAnimation is very straight forward. So that might be easier to grasp for beginners. But I would suggest UMotionPro. It might have more...
I worked only with blender few years ago for animating. UMotionPro seems more similar to that.
For creating animation from scratch both asset...
I made a post where I talk about the differences between UMotionPro and VeryAnimation. Check it out here...
I have been using UMotion Pro and Very Animation for some times now. Both has their advantages and disadvantages. In this post I...
I just bought your "Sword Animset Pro" package. While the animations are top notch, I think the hit reaction animations are lacking. In...
You should check out my game "Almost There" which is a hardcore platformer and can be played with just one finger.
I was hoping to use your asset on my game. My game is a "Third Person Shooter". I want to record the shooting action in 360 Degree. However...
@colin299 Could you please share your code or the project so that we could learn from you.
I'm having the same issue. Unity should optimize their unet code for better memory allocation
This seems crazy to me. the value would have to go to server and come to client only to update it on the client? There should be some sort of easy...
Here is a screenshot of exactly where this garbage is being created within NetworkAnimator.FixedUpdate()
When I am profiling I am seeing a NetworkAnimator.FixedUpdate( ) getting quite a lot of cpu usage around 21ms at times(not constantly), if I...
Hi @Orbcreation ,
I was planning to buy your asset to use on my game. But I really need it to work with "Optimize Game Object". I have several...
thanks for the tips. This was my idea too as last resort. But I was hoping if there was a default way to do this like other child game object.
I am making a third person shooter where player moves his spine for the aiming. I am using "NetworkTransformChild" to sync the rotation of the...
This is the code I use for checking windows store build for desktop and mobile.
public static bool IsWindowsStoreDesktop()
This is what I use
public static bool IsWindowsStorePhone()
I am using it on Unity 5.3 and it's working great. However I am using it with InputField and the cursor is not adjusting to the new spacing. Any...
I have just updated to Unity 5.3 and everything runs significantly slower on moderate to lower end devices and on WebGL. I used to get 60 FPS...