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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I'm seeing this error pop up after i updated to 0.9.4
Seem like the DefaultInputActions might have "ScrollWheel" not set to...
Thanks for the response! The on-boarding draft seems great
And yeah, i was able to find the Events eventually after seeing that the code viewer...
One quick comparison i can make with the UI/UX so far is with Unity's own VFX graph
(I know you said that...
It really took me awhile to get started with figuring out what i needed to get a ball moving from a blank scene.
Maybe having events (On Start...
Loving the action.triggered addition!
Was hoping the UI/UX bugs in the Action Editor would be better with such a big version number jump....
Yeah Korindian, for now it seems like you're forced to use callbacks if you want to use InputActions.
Just like you're saying, i had to setup an...
Figured i would bring it up that while you can hide a Canvas/UI, all canvas items still seem to be selectable.
I’ll check this out next time! Looks like it’ll make processing events much better for me
When i was messing around with getting the input system into ecs, i had to make a dedicated system to process the inputs and then had a single...
Enable Diagnostics started throwing errors on 2019.1.0b3, but 2019.1.0b4 seems to have fixed everything!
Thank you! This is perfect
I was coming here to suggest this behavior as default.
(Alt-Click should be single 'Hide/Show', of course)
Also while i'm here:
- Unplugging my keyboard reliably crashes Unity (only with Input System installed)
- Plugging in an 8Bitdo Gamepad, i get...
So i've come back to test the input system on 0.2 (2019.1.0b3), but i can't get the input system working anymore
I started up a brand new scene...
I personally think the save times are negligible
The reason I don’t use PSDs is because they are often several times bigger than an image and...
You can export psd to unity, but i dont. I stick to targa or png.
There really isnt any other reason other than momentum. A lot of people use Photoshop, so a lot of beginners adopt it, and since its pretty easy...
Any knowledge on about when more systems will be making their way into ECS - like Physics, AI/Nav, Collision, UI, Animation, etc?
Or are those...
I like the mb way, but you could also load them on demand/async with Resources and/or Addressables(preview package).
Are you sure about ComponentDataArray?