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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Update is live :)
That's awesome. I'll add your github link to the first post if you don't mind.
Also, I've added a "RemoveJobByName" method. You'll now be able to...
If the gameObject is destroyed the job will not run because the function that the scheduler calls is tied to that object, that means that if...
1. You can get away with messy UVs if you only to use the procedural methods, ie. you can control how much dust there's on the top side of the...
I haven't looked at the A* project in particular, but the process is the same : Identify the most expensive tasks and run them through the...
Fantastic ! I'm here if you have more questions : )
In the examples I use the QueueHub to handle scenes. It uses a singleton pattern, so when you try to create/access a queue for the first time, it...
I'm really glad you found the tool helpful.
Regarding an ideal number of events per frame, as you say, it really depends on the project and...
Update : Fixed a prefab that was accidentally given the wrong values with last updates.
Also created more prefabs with the batched version of the...
I hope it helps you :)
The usage really is simple.
You create a queue :
QueueHub.CreateQueue("QueueName", int NumberOfJobsPerFrame, bool bShouldLoop);
Added dynamic scratches shader to simulate damage to the paint. Each side of the car (front left/right, sides, back left/right) has an...
Added control settings to the blending mask for all shaders.
It's not enough to add a collider, you'd have to implement an agent collision logic.
A super simple and quick way, for example, would be to...
The lights look like that because you need to add a bloom effect to your camera.
To use a custom inspector UI for that shader, go to line 399 and...
Comment out lines 6 and 18 in InteriorController.cs
That will fix the warning.
The InteriorController is only used to control the driving wheel....
Removed dashboard albedo detail that should only be on emissive.
Update : Removed dashboard albedo detail that should only be on emissive.
Added a faster version of the shaders. Useful for low spec targets and mobile.
Update is live !
Sorry. That doesn't work for me.