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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Right. I put my lights sets into different GameObjects and disable them before baking.
For my own purposes, I created a lightmap swapper and lightprobe storage.
So if you divide your scenes into lightmap groups using Bakery Lightmap...
Yes, I added support for Unity 5.6 and submited pack again... and never heard anything from Unity since
Added grass dynamics - bending by a pseudo-wind, stomping and burning.
It happens even on gameObjects in a scene. Every time I add new field with a reference to a class and change its value, my other PC pulls...
All the new fields lose references on prefabs and ScriptableObjects. AudioClips, GameObjects, even AnimationCurves.
Today my package was rejected, so I had more time to improve some things.
Here's new stuff:
Added support for Unity 5.6 and newer
Added a Quickstart guide and documentation. Preparing the package for Asset Store.
Added ability to generate uv2.
Added new vertex modifier - push vertices along terrain normal.
Added ability to divide a generated mesh into several GameObjects for better occlusion\frustum culling.
Added ability to select desired Layer for...
Added ability to write custom modifiers to change any vertex data before uploading it into the combined mesh.
It's just a matter of...
I'm working on a detail-mesh generator for my games to efficiently cover wide landscapes with small meshes.
Here's the list of...
Seems like this plugin doesn't work with shadowmasked lightmaps. Sun casts rays right through any baked roof... Only unbaked objects block this...
I kinda bypassed this problem using a VPN-client.
Collab update is barely working too because of same reason.
I use a heavily modified version of WheelController in my game
And now it works just as expected! :D
My case differs from yours a bit, so my code looks more like this:
// Conserve momentum when...
OK! It works almost perfectly! The only place where some tweaking needed - when I jump off the mover in slow-motion, my character flies off like...
Hello! I'm making a game, where whole world (including physics) could be slowed down with exception for certain characters, such as protagonist...
OK, I'wrote a small class, which modifies Projection Renderer's texture coordinates by sprites (don't know if it was supported by your plugin - I...