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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
experimenting with MxM, I have found that the tags are very useful for introducing variation in particular for upper body variation. I...
If you have animations that are slightly different but have the same trajectory characteristics (for example from standing to walking with left...
How would you do that with MxM? For example you have a group of 4 characters walking in the same direction. You don't want the animations to be...
a couple of questions about MxM.
Is it possible to have some (random) variations of movement? Or will a group of characters with the same...
This looks like a really interesting asset.
Before I get it could you tell me if it works of with SpeedTree8 assets?
One of the problems I...
But is it possible to have a different start time for two animation clips which are being blended together? So when you are 50% through the first...
Thanks for the explanation. From what I can see from the wiki you can define a starttime when playing a single animation clip and when blending...
Can you say something more about the Crowd Animator workflow and maybe give some examples of the API?
How easy is it to blend the transitions...
That did the trick. Works like a charm now. Thanks!!
I just upgraded the project to 2019 and reimported VS but it only imports a VS_Speedtree.shader. No VS_Speedtree8.shader.
It is strange because I...
There are no compilation shaders. The shader I found is "VS_Speedtree.shader" not "VS_Speedtree8.shader".
As a test I edited the shader and...
It looks like the new shader for ST8 is not working. If I select "replace shader" then all the trees disappear. This is the case for both...
Is it possible to get Salsa working with Reallusion Character Creator?
Great. I will try it out.
But what do you mean the "included grass shader does not work"?
Can we use foliage meshes if they already have HDRP shaders?
Does Vegetation Studio work in HDRP yet?
this looks like a really interesting asset. I am interested in trying it out.
Could you answer a couple of questions please?
1. When you...
Can anyone tell me if Mesh Combine Studio works can combine skinned meshes?
Could you say something about baking the vegetation to the persistent storage?
Am I right in thinking that this is what you do when you...
If I try that Gaia insists that each terrain is centered around 0,0,0
How do you overcome that?
OneManDandGames, how did you use Gaia with multiple terrains?
I thought one of the limitations of Gaia is that it only works with one terrains. I...