A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Would local editor caching be useful?
Yes, and you already have a tool perfect for facilitating this: Unity Hub
A local install cache of...
if you configure it to retrieve either the raw file, or switch to PNG it should work. If not let me know I will do some tests.
Sounds like Samsung forgot to apply/set the exif information in that particular image.
The plug-in contains code to remove and correct any such...
It is really weird that Unity still has not fixed this issue XD
var parent = image.transform.parent.GetComponentInParent<RectTransform>();
Is the raw Image parented to an object with a recttransform?
The new roadmap takes up too much space, which in my opinion makes it annoying to read.
I like my texts small and packed.
So I threw together...
Thank you for sharing, this saved me some time ;-)
I did make some adjustments, enjoy !
public static Vector2 SizeToParent(this RawImage...
5.3.5p5 fixed it
you might be better off using a master-slave multiplayer setup
both stereo rendering and streaming are already a heavy tasks
5.3.5p3 also not fixed :-(
Glad to know I am not the only one that is having problems, oculus does not seem to care for developers at all.
They do not even reply to any...
cardboard = daydream, it's just a re-branding with a show of investment on Google's part, so far all we got is new controller support options...
1. yes, just give it a go
2. yes kind of, but you will probably not like any of the pop-ups as they are 2D / non-vr compatible
3. yes, just run...
It works fine with composite buttons, which was my intended use case.
There is still a large issue with figuring out the proper sizing...
make it a string, then convert your color codes to a hex format ;-)
the only thing I can think of is that you set the elements to auto-size (best fit) instead of a fixed font size
when you use ascii instead of...
you could go through the children and get the highest min / preferred size and then use that in your scrollrect
or perhaps the content size...
indeed it is
When moving an item in the hierarchy unity will try to preserve the original size and thus alter the scale of the dragged object....
Added a pull request for a Curved Layout, posted it to the forums in a seperate thread, with an image to display it's basic usage...