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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Whoa. These are looking rad @dyox! It's going to smack of the awesome!
Yaknow, just saying. ;)
Looking good! Can't wait to see what comes next!
Dyox, are you still doing cubic voxels in your engine, or is it all typical 3D these days?
While I applaud your latest round of changes, the part that makes me nervous is having large or complex objects as multiple tiles per object. From...
Just picked it up (a bit later than I thought I would) but eager to play with it.
I imagine that Dyox is using some pretty bleeding edge unity technology, like Dots and ECS. Let's try to exercise patience.
That's an outstanding sneak peak! Can't wait to learn more!
I'm really digging what you're doing here. What's next?
Though I don't have an immediate usecase, I find what you're doing is awesome. Keep it up!
I have a scenario where I am comparing values on a GUI element; first is an array of Custom context (Resources.3.Amount, Resources.16.Amount) and...
I'm also having issues with the tilemap not reflecting changes to lights. I expected this, given that this has been covered several times in this...
Heh, right on, I abandoned Isometric 2.5D Toolset in favor of Unity's tilemaps. Glad you found a solution that works.
There are two ways to do this:
Break up each object into individual tiles. Your tile looks to be 5x5ish, so you'd be creating 25 different...
Nice screenshot. Curious, did you have any advice for multi-tile objects such as structures.
Lots to digest here! Like you folks I'm switching over to pure ECS and this was incredibly validating. Thanks for sharing.
Great job @zulfajuniadi ! Could you tell us about your implementation? Are you using ECS for anything?
This helped me as well. Thanks @MaxHey & @Sebille
Fix is here:
I've been encountering what I believe is the same issue.