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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hi, congrats for a nice product.
Just wanted to give the snap functionality some user-feedback-power ;)
clouds look very nice, however I get some serious performance issues in VR (10x slowdown). The Pillar scene, for instance, would take about...
yes, the velocity given by the device is relative to the player area. You have to transform it into world coordinates:
I'm using PP with it's splines to for kind of a laser ray coming out of a magic wand, using Only Source Positions.
When I move the wand...
Actually I could reproduce it in the demo-scene by just unlocking all rotation axis of the brown blob... using Unity 5.4.1f1, Windows 10
Jelly Mesh works perfectly for me when having the rotations locked. Howerver if I free them, the mesh deformation does not follow the...
loving the effects.
I was wondering how to invert the portal2 effect of pack 1. I want to use it to drop objects from the sky, so it should...
this is looking great. Just a pre-purchase question.
I assume that the problem of grass turning with camera rotation (because of billboards...
i'm using now the new glitter function, which is very nice indeed. However there is a point that I don't know how to do it. I woudn't want...
thanks for the quick answer.
I was suggesting it for the editor, to avoid touching code on lazy mondays ;)
congratulations for a very handy product. I just wanted to propose some features that would make my life even easier:
1) negative delay...
looks interesting. Just one question: Which tiles are loaded, is it just distace based or is their any culling ocurring? I'm workig on a...
I have a (hopefully) small feature request: Add a delay value to the emission pulsate.
congratulation for another great product and thanks for the upgrade price.
Just in case you don't know what to do with your time some feature...
I must be doing something wrong converting tree creator trees using the Foliage Tool.
1) create a tree
2) add the foliage tool
3) save the...
just got the Uber shaders, very nice but now I'd love to see the Glitter on my terrain..
any change to have this in RTP?
latest guess is that it has to do something with terrain composer integration. If reasigning textures there the terrain would reset the old...
Hi, it defenitifly has to to something with the normal maps. If I remove the normal map of a given layer, shadows won't be drawn on terrain where...
ok, dissabeling normal maps removes the shadow, it would be nice to have them though...
The issue happens at any LOD level, form POM-self shadowing to Simple.
Attached all the set-ups, hope you can see something I did worng :P