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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Sorry @dan_wipf , I'm a Mtree buyer but, at the moment I've not found a moment to try both Mtree and your addon in a deep way, I've just look...
Thank you very much @bgolus
Now it's clear. :)
Probably a silly question...I'll try to explain.
I'd like to use Vertex colors to using inside Substance Painter to create a ColorMap.
Thank you it worked.
Now I'm facing a new problem.
I can't understand why if I set "blend mode" like this
the shader will become like this...
The finalgbuffer must set into "additional surface options".
Now, I've another problem.
When I save the shader, I have this error...
Hi, I don't know if you are active yet on this forum but if yes, could you check your PM inbox?
I've sent you a message.
yesterday I did a quick test with the lastest update and I think it's going to the right direction.
Polygon counter is more managable and the...
I've a question.
I'm trying to convert a free shader in an ASE shader.
I can't understand how to setup the ASE shader for some pragma...
Is it possible to add the attribute "no scale offset" to the Texture Array node?
Thanks in advance
Ok, I've read this in the Unity manual
"If the input textures can't all fit into a texture atlas of the desired size then they will be scaled down...
I've purchased your asset as I see what you did with the Blender addon...so I'm quite sure that you'll be able to create a great Unity...
At the moment I can't replicate the issue. I remember that I starting build the shader using 2 texture array nodes, one for albedo and one for...
I've a problem rearrangin the shader properties.
I don't know why, but some texture array nodes don't respect the properties position I've set....
I agree with your suggestion. Any kind of UV space & resolution optimization is more than welcome.
Thank you very much
hi ASE devs,
another question for you.
I'd like to create a shader to use with GPU instancing.
Considering that I'd like to change the UV of...
Thank you very much. I'll try to use in my shader.
and good the suggestion about the custom expression node.
The shared code is part of this code
It's a screenshot taken from the video tutorial I've linked before.
So, what should be the right one according to that code part?
At the moment I was able to go further and now I have this
File Shader where I'm now
I'd like to have a suggestion how to make...