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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Assign a SpawnPoint to the GameController
You can use the OnDead Event of your AI to trigger the method ResetScene from the GameController
Speaking of purely LWRP/URP @UnityMaru, in this video at 10:45 he says that it nows supports volume even in Universal and demonstrate the...
Go to Invector > Import ProjectSettings
You're missing our tags, layers and input manager.
Included info about:
- AI Cover System
- AI Spawner System
- AI Companion
- AI Throw...
Take a look into our documentation "How to apply damage to a target", basically you need a Collider and a HealthController in your object, then...
Builder Add-on is now available on the [Asset Store]
Yep, I think you're trying to destroy the Player but HAP integration needs access... you probably need to make a verification to remove/add the...
The respawn works via the GameController, you have the following options:
- You can assign a SpawnPoint (empty transform) so that the Player can...
Official Add-on Builder by Invector
* THIS ADD-ON REQUIRED INVECTOR'S SHOOTER TEMPLATE v1.3.2 *
That's odd, are you using a Beta or Alpha version of Unity by any chance? we don't support those due to constant changes and instability.
Try using our default values for the StepSmooth
Your character has a pretty...
Quick Preview of the next update new feature Weapon IK Adjust
Basically, we wanna create a system that allows you to fine tuning the idle and...
You need the FSM AI v1.0 in order to work with the Shooter v1.3.1 ;)
Ops this sword prefab is using the wrong MoveSetID, just change from 1 to 2
You can use the Stealth kill free add-on:
You can get...
Make sure you have the correct player assign in the GameController of each scene
You can replace the icon in the ItemListData, go to your...
Check this post:
Despite this being the first image of our gallery and the description that says:
"Invector's Shooter Template is inspired by AAA shooters and...
Basically your target must be inside the FOV range, with the correct layers and tags.