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Man you are good:)
Ill PM you because Im about to release the Android Version of VAndgels and am in beta testing. If i can put back the...
It worked. It just builds an .aab file after changing the setting to Gradle in the Build Settings panel and checking the .aab box there. Thank you:)
Thats cool to know its something quantifiable like that. Maybe a new patch will fix this and its good that i know i can use Microsplat here again...
Cool - thank you. I guess if i have both dropdowns set to Gradle (i dont know what a gradle is but...) it will build an abb maybe? Ill try it.
If it helps I’m using
Unity LTS Release 2017.4.31f1
Released: 15 August 2019
I tried it step by step
create an empty project
Disabled global illumination and light mapping auto generation
Imported updated micro plat main...
I have Metal Editor Support (experimental)unchecked in my player settings. I checked it and reloaded to be sure. The warning dissapeared but the...
I thought maybe its my project creating teh issue so I created a new project and imported microsplat and anti tile on project creation. I opened...
I noticed in the build settings there is this
I have a huge 25gb project file
If i choose FORCE TEXT does that harm my project in any way?
Why is the default binary? Is it better than text?
Thank you - i dont see anything here
But if i select GRADLE instead of INTERNAL some more checkboxes pop up, but nothing...
And yeah im sure its something on my end. It's an old project with lots of cruft. Im just wondering if there's anything obvious i'm missing:)
do you mean like zip and send the MicroSplatConfig 2_diff_tarray.asset and normal asset? Or is there specific files i should send?
Is it possible to build an aab file directly inside unity 2017.4.31? I didnt see an abb checklist in the build player settings.
Thank you:) I opened it in TextEdit - im on mac - but all i see is this kind of text.
Thank you:) Is this the array? If yes then it looks like it builds
When i "convert to microsplat" it makes a material like this...
I upgraded from Unity 5.6 to Unity 2017.4, deleted Microsplat and reinstalled, removed the Microsplkat component from my terrain, added a new one...
How do you open and edit an asset file?
Cool im going to try it out:) Thank you.
Thank you for all your continued hard work on Microsplat. The amount of updates and compatibility fixes you are able to do astounds me, especially...