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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Think it will be faster if we manually update the json :P
It gets created just in the scene(I am using 2.8) then it gets removed when saved to a prefab. I think the issue is the new prefab system. (The...
I did not modify the code, did not find anything related also. This also happens with no networking componets, clean UMADynamicCharAvatar.
I did it manually and the avatar gets added. But when you add it to the prefabs forlder it gets removed.(the avatar)
No why? I save it as a prefab after the scripts are added to the gameobject in the scene .
Then when the scene is loaded I Instantiate the object.
No error. It gets created in the scene then I save the GO as to Prefabs folder. Open it and then it has no avatar.
I have also searched the...
I have followed this guide since I am using ThirdPersonController : [MEDIA]
But I use a networked player so that is different.
Hi, just a quick question. On the Animator Component the avatar property gets added at runtime?
When I spawn a DynamicUma character with...
Unity analytics number for new users (for the last two days) is much bigger than actual sales in iTunes. Why is that?
Lets say I am making a mobile co-op game. 2 Players. Spawining pickup objects, syncing player animations, movement, enemy movement.
Well it does not work for me with gameobject with networkid. only with primitives.
You can net have GameObjects as the parameter.
Only use primitives, since GameObject can not be serialized.
we just published a 3D Android game Zombie Watch, which wee are still working on and would be really thankful if you can give us some good...
Here are a few screenshots just to get an idea.
we just published a 3D Android game Zombie Watch, which features cool animations, sound effects, crafting options and it focuses on survival....