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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
There is no plug and play solution for an MMO game. If I was you I would do a bit of research about what MMO consist of. ECS is not something that...
What is your Unity/ Unity.Collections version?
You may use OpenGL for debugging.
It would be wonderful to have some tips about proper vectorization and how to make the code more "Burst friendly".
Will add to my TODO list.
It is not crashing for me but it does not get compiled in standalone build just because T is unknown at compile time. So what happens is that...
You have decorated it better :)
Change your function to "protected unsafe override void OnUpdate". Also check "allow 'unsafe' code" in project settings.
I have faced an issue on the current version of Burst 1.1.2 with generic calls of a job. A generic job compiles and runs fine in Editor mode but...
Does Burst compiles following job in a build mode? I know it does in Editor but does not compile generics in standalone.
Thank you. I have faced an issue on the current version of Burst 1.1.2 with generic calls of a job. A generic job compiles and runs fine in Editor...
bump, I am having a huge memory leak
You may use FunctionPointer<T>
Alexandre, I am sorry for the off topic, but would not you mind to answer this quick question?...
Wait, do you mean ECB works in Burst now?
Good afternoon Alexandre,
Do you have a moment? I would like to ask a question regarding BurstRuntime.GetHashCode32<T>. Is it deterministic...
I am using it as well with a higher order. Probably the lower one will help me to organize unloading based on the priorities. Thank you.
Is there anyway to specify destroy order of systems? Currently the systems are destroyed in reverse of their construction. It would be nice to...