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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hi, I have a problem, I did nothing much in my project and GPUIcrowd stopped working, the crowd manager compiles, project compiles, but randomizer...
Hi! in the case of wheel collider, you also need rigitBody in the parent! ;)
this may be useful to someone... I went from 2018.1 to 2019.1 and my postprocessing broke, I was unstable, it was partly black, partly white,...
I am creating mesh by script, then I assign VS mask in script to the edges of the road (as you can see).
Edit: this link is now working...
Nice asset! When we can expect version 2.0 for mac, linux, DX12 and so on...? :)
Looking forward to that day!
Hi, I wanted to ask if Aura 2 supports emissive surfaces or plans to do that?
Edit: I would also like to ask (to be 100% sure) does it work in...
when I have some dead nodes, which are not outputing anything to output node. Are they executed? Do I optimalize shader when I remove them or...
thanks for explaining whole thing! :)
The name is I guess self explanatory. :)
So the question is if you can set up project in a way, that you can cloud build Mobile in LD and PC in...
are you planning some mobile shaders? Or is spherical already mobile? I also found that is not compatible with Amplyfy Shader Editor :/...
I have purchased version 1.96, can I get 2.02 or I have tu purchase it?
Thanks for reply!
Nice asset! Are you planing motorbike(s)? :)
Thanks for reply! Have a nice day! :)
Nice asset, my quetion is: Does it work with the cloud build?
Also I have read, that you are planning to make it work as scriptable render...
I have purchased you shader graph on satuday and I must say that your asset truly makes Unity best engine on the market! :);)
But I must say...
I am about to import older project (5.6.1) to Unity 2018.1. Is it possible to switch to HD render pipeline or not? And am I able to switch to...
I had this problem for so... soooo long (months) and I was not able to find a solution. In the end I found out that I had so many trees on my...
Thank you very much :D In the end I used a lot from this and it was very helpful! Thank you very much once more!!! :D
problem is simple:
I would like to create road or line which would follow terrain but would not edit it, like this:...