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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
What I mean by that? I mean some kind of preview showing content of currently selected location.
Why would that be useful? It will allow to see if...
I can't belive that Unity doesn't use monospace font for console. I would really need it for debugging.
I'm alsmost sure it is fixed in 2018.4 too, or something like that
It's strange that 2D axis only returns zero when on canceled is called, so you have to do
generalMap.Ship.Movement.performed += MovementChanged;...
I know that scroll bar is visible but only when mouse is over container, so it's like walking with flashligh
Does anyone here have Calibration scene upgraded to HDRP and Unity 2018.3?
So basically we can write platform dependend code that is compiled only on certain platforms. Is there a good way to use this idea in scene? For...
Looks like this strange unlit error is still presented
Is there a way to open scene view and prefab mode at the same time?
Can we get some option to enter prefab editor while still being inside scene?
So I've seen one tutorial (Brackey's one) and Unity LA keynote about new version of 2D character rigging, but can't find a way to download this...
Calling static methods would be really helpful. Making ScriptableObjects for each class just to pass function call is irritating.
.NET 3.x doesn't have this problem becouse ProGrids uses ToString() to store color and float.Parse() to restore it. In .NET 3.x those functions...