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You're just setting the Z of the transform.
You should set trans.Value = rotation.Value * movementInfo.thrust * dt
Something like that. Doing...
I don't recall updating any package, but is this causing https://forum.unity.com/threads/unity-physics-discussion.646486/page-13#post-4746608
I was using the PhysicsRunner a ssuggested by PhilSA on page 1 - updated the deprecated GetOrCreateManager to GetOrCreateSystem:
Hello, I am making a team sport-like game. I am trying to get my head around scoring. I think the below information describes the scenario.
Running the physics system on FixedUpdate fixed jitters for me:...