A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Awesome! glad to hear it, thanks again for the tip and I hope we get some documentation on UIElements, it's a brilliant system.
I remembered target property, it works wonderfully, now I got rid of all serialized stuff complication.
So the reference issue is no...
EDIT: I was able to enforce the property change by using :
But still, most of the things I...
@UnityMat Thanks Mat and welcome back.
I used your snippet but I find using serializedObject way convoluted for the simple task I aim to.
Especially Vulkan, you can't make it 1 minute in the editor without it crashing.
Looks like they'll still be experimental for ages to come.
@APSchmidt Thanks, can you take into consideration the feedback I gave?
What's the behaviour of the checkbox ☑ in relation to VSync Count in the...
I don't know if this is intended or not, but in any case the old behaviour of the vsync button was not optimal for me.
It's much better...
@marief_unity Well, as far as I'm concerned, it's another fragmented duplicate package.
I do hope you intend to quickly integrate that with Unity Recorder, also to extend support of AOVs to LWRP and even standard pipeline.
@UnityMat Thank you so much, this is way better than previous imgui workflow.
On a side note, didn't you mean to return the root visual element at...
Hi, I want to add a button to a custom UIElements inpector, I couldn't find it in the docs or the examples repository.
I wish after almost 4 years we'd get that by now.
I still miss this feature very much.
Maybe with UIElements for runtime, fingers crossed.
I find it funny Autodesk is joining the Khronos Group and showing interest in glTF while at Unity we heard nothing about it so far....
I've been meaning to test that Emotiv thing for many years, anyone got lucky running it with Unity?
Over 8 years with Unity now.
First I was trying to build my own 3D engine, the ill-fated Nano3D, a noob mistake, then began to realize my limits...
This is such a shame, it's the only extension that really works for unity shaders.
Any chance you'll make a new update? at least compatibility...
This is a great extension but it looks like it's not being developed no more.
I confirm this issue, the Collider appears on the clone as expected for a few milliseconds after instantiation then it systematically disappears....
@JC-Cimetiere To maybe illustrate the point, after leaving Unity update the SDK toolchain overnight, yes overnight, I wake up to see it failed ....