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this function accuracy directly depends from microphone noise and noise of a background.
to increase quality of detection you could change...
strange but could be a muissing line.
will check and fix.
you can insert context phrases if you will get instance of a GCSpeechRecognition and call method
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Hello, we areworking on solution. will be fixed in new vesion of an asset soon.
you can use it like you want.
in result you will get recognized text. so you just need to compare it with your list of commands and then...
yeah, looks like it was appear after some changes in IOS core...
currently we checking what we can do with that..
sorry that it takes...
actually you can call API I sent above at the start of app inside your code. or you can insert it before calling start recording.
did you inserted plugin that asking microphone permission?
or you can use new Unity API...
its could be an IOS upgrade issue.
Or if you upgraded to latest unity it could be also an issue there.
Currently we are loooking on it...
not sure that its possible for now. you can use speech context I guess.
not yet for public
Hi its a streaming speech recognition that only works on Desktop for now. check non streaming speech recognition
insert this file into root of your project. https://github.com/SaladLab/Json.Net.Unity3D/blob/master/src/UnityPackage/Assets/link.xml...
Our new plugin support it but with some limitations as I described above in this thread.
We will post info here when we will have stable...
it can be.
for now we are working on Video Intelligence asset.
after that we will continue working on Streaming Recognition in Unity.
We have forum where you can post your issues or features reqeusts.
Frostweep Games Assets Forum
Oh I see.
will check it.
yes, you can use Speech Context as Phrases list.
our asset provide full access to REST api for this service.