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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
From what I gather about this it might be a better idea to create "templates" (prefabs) of each of the view models and store them in a collection....
On the page you have linked, there is an obfuscation package...
Are you setting the correct content type header for the request? It should be "multipart/form-data".
Do you have anything in the Main.cs script I can see there?
Failing that, it could likely be something in your Standard Assets you've included in...
I'd recommend having a look over the documentation here - https://docs.unity3d.com/Manual/Plugins.html
Any further questions, I'll be happy to help.
Please take a look at the docs and you will see that there is no overload that...
Simply just stop adjusting your view or mouse position for that period of time?
Time.timeScale = 0;
You'll need to create a custom class that your JSON can map to. You can then map to it with the built in JSON utilities.
May I just ask as to the way you feel this would help your implementations?
Not a rude question, don't get me wrong but I'm unsure why you would...
Are you sure that's an image you're trying to drag in? Sure looks like it could be a sprite.
You'll need to add
Funnily enough I was reading something similar to what I think you are looking for the other day.....
Once you have a reference to your gameobject you should be able to set it's parent with the .SetParent method.
GameObject box =...
If you add..
Ray ray = new Ray(transform.position, fwd)
...and add it as a parameter...
if(Physics.Raycast(ray, out hit, 10)...
There is a pretty comprehensive answer here -https://stackoverflow.com/questions/24329012/store-reference-to-an-object-in-dictionary
This is the simplest solution if you're unfamiliar with the singleton approach.
Formatted for your viewing..
Public static class DialogueManager...
I don't suppose you're running on a Mac do you? I've had numerous issues with it each time I create a new script or append a new namespace. I've...
I think this is the community you are looking for.
Why not calculate your speed as a percentage of your max speed and then use that percentage to determine the amount of wheel turning of the maximum?