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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
We are using deferred decals mentioned here: http://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/...
Yeah, I'm stuck as well -> Please if anyone could help me achieve this type of motion:
I use one 2d simple blend tree to manage idle and run...