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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I've got problem with VRIK and switching to running/walk animation (I'm setting locomotion weight to 0, reset solver etc).
In our game we are...
THANK YOU! for great support!
Thank you for your answer. I checked and the model is perfectly symmetrical
(it looks also good from front)
How can I solve that or at least check what is wrong? I've put different animations in that model and it was working fine?
What about that IK...
Hey, I've got 2 problems that I can not solve. The first is the torso is turned right slightly. The hand on this side is also like a more twisted...
So the only thing that I should keep is scale of the character (transform) ?
ps. TwistRelaxer works great!
You can use VRTK_
About TwistsRelaxer - Where I can find those scripts?
Because of game architecture I can not use DontDestroyOnLoad() - that's...
What is the best way to calibrate height. I would like to calibrate player height at the beginning of game and then use calibration...
For windows users -> path (with default Unity install) to xbuild is:
There is a hope ... JetBrains Raider... https://www.jetbrains.com/rider/
But it's not Unity "compatible" yet.
When I create android app with Unity 5.3.1f 32bit (I'm using Vuforia, so I need to use 32bit 5.3.1f on Windows)
- when I try to open that app...