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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Same with unity 5.2.1f1 and Samsung Galaxy SM-T800
As #searn says, only server can spawn objects.
My work arround was to use the instantiated player prefab as a bridge to control the server...
Hello, I'm testing the UNET system trying to switch my game from the old one to the new one, but I'm having some troubles.
I already setup the...
Hello I'm trying the new Networking system.
But when I try to use the NetworkServerClass unity told me it can not find Tuner class.
Am I missing...
Ok, finally I found a partial solution.
The best way to do it is:
1. Allocate a new ViewID
NetworkViewID viewID = Network.AllocateViewID();...
I've investigated a little bit more.
And I've realized if the Network.Instantiate function is called on the server, instead on any client, the...
This is an old problem discussed in many places, but none of the solutions fixes it in my case.
I have a game which creates some...
Bum, same problem here!
Hello, I'm trying to do a small multiplayer game.
The game itself is a big scene, around 100 players can play simultaneously, but I do not want...
Finally I managed to compile and run.
The problem was compiling the android so.
Here is my Android.mk if someone need it (the LOCAL_MODULE is...
I've got the same issue with Android.
I've build the static "libnative.so" lib for armeabi.
Added the lib to the Plugins folder...
Works like charm
Thank you! ;)
Hello, I've been looking at your project.
And I've some questions maybe you can answer.
I've seen the MasterServer.cs file uses Net socket, it...
I've not seen it :p
Hello every one, here's my problem.
I've got a big Animator Tree and I want to jump from whatever the state I'm to a predetermination state....
I want to call a function with 2 parameters on it from the OnClick().
It only appears when it have 1 parameter.
(as you can...
Hello I've got a problem receiving shadows on my custom shader. I've got a mesh with 2 Materials:
The road material is a built in diffuse shader....