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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Where can I find latest Unity Recorder ?
Its not displayed in package menu(After getting all packages from the server) and one from asset store...
It is Unity. Just see my reply above. Even I am facing same issue and I am running on Unity 2019.
Funny thing is they keep rolling out new...
Just exported from Blender as fbx and collada dae . Both cases Unity fails to load materials .
Extract Texture grayed out
Any comparison between PLM & Bakery ? , Interms of physically accurate light distribution and performance .etc
GPU Progressive Mapper crashing and reverting back to CPU mapper. I am rendering at default settings, Optix Denoiser, 4096 resolution.
Just Set up my new LWRP project with AR Foundation by installing the required packages.
I set up a scene as well following this tutorial...
CommandInvokationFailure: Failed to update Android SDK package list....
[ATTACH] [ATTACH] [ATTACH] Can anyone spot why Unity's Indirect is diffusing more than usual ?
and seems to be capture wrong reflection even with...
Any alternative tool or workaround for this issue ?
Unity Not Importing textures for blender exported fbx models. Its really pissing me off to have to re assign all textures again
Hey, yes the scene is also receiving light maps it the part of the same mesh as the wall . There are no light probes. i'll attach a scene and send...
Any leads ?
Post Processing Stack AO issue in HDRP
Only objects and direct perpendicular are getting AO but floors are not at all effected. Gives a...
Any Bakery Vs Unity PLM comparison with respect to quality and speed ?
Thanks a ton man. Any possibility that I can get a copy of the sample scene so I can experiment and learn a little more .
Woah Looks Amazing. How were you able to achieve such amazing quality ?
Any special tonenapping technique you are using ?
I would love to see...
Downloaded and Extracted Latest FBX Exporter from asset store . Created a scene with variety of materials . Selected all meshes...
Weird darkened out effect on meshes after baking lightmaps
Here the all the three drawer meshes are using same model and material.
Any pointers to simulate cloth like material in HDRP.
Like the one in this picture.
Notice the subtle highlight and wider rim...