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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Figured it out, I use mathf.pow
Is there any alternative solution to this? Also, why is this a limitation, shouldn't it work if the float is whole from a mathematical perspective?
This code gives me this error;
"CS0019 Operator '^' cannot be applied to operands of type 'float' and 'float'"
I'm at a loss for what could be...
It happens only in orthographic view mode, and it appears the water is rendering under every other object in the scene.
I don't have any terrain objects in the scene so I don't think that is the issue.
Not sure if I'm doing something wrong, but the water is invisible if use an orthographic camera. Btw I have added the Aquas camera script.
Also, I'm just finishing up an asset for the asset store, and I'm in need of a new project, probably a terrain project, so I might make a few...
It's good to know it's not completely abandoned, any chance I could help out with the steampunk battlefield game? I'd love to work on the...
Any chance I could get access?
Could you by chance make a prefab version and optimize it for Unity 5.4?
@mpinol Just added it thx.
I want to make a segment for players in each continent, but I don't want to have to make a new rule for each country in a continent to make each...
Just a recommendation for the OP, you should use a separate camera for rendering the skybox and the main parts of the game so the image effects...
He had activity on his account in Febuary! Maybe hes not dead after all...
If he replies to me I'll tell you, but I'm pretty sure it's dead.
Have you thought about using Ceto Ocean for the water? It makes it really easy to network the waves if you want to have boats.
Yep, pretty sure this is dead. Will try to pm the op...
Disabling vsync solved my problem! Thx