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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
A* would be great to include GRID based games. Any chance you include it? today there is NONE available with playmaker support.
Is it possible that you make the asset working along with aura? (volumetric light shader)
Right now is not working.
I have one issue, after restarting a level, the spawners wont work, even if they are initialized.
Am i missing something?
all is good when moving along items in a grid layout using automatic navigation (like an inventory grid) when the game is running in unity....
Same problem here. After re exportingthe file from maya, animations look good in the preview looks fine, but not ingame. I havent rename anything.
Assets/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs(52,54): error CS0234: The type or namespace name `PlayModeStateChange' does not exist in...
Are maya/max models in the package?
Im doing a FPS dungeon crawler with grid based movement. Its mostly playmaker.
Im about now to start with enemies AI (patrols etc)
I have successfully map the game pad to my game: left stick to move character, right stick to move the camera clamping values to do...
I hope you my find it useful!
Here is a small glimpse of my next dungeon, to be used exactly the same way, all modular with grid snap!...
I have just released this:
wich is a modular dungeon that you can use to make dungeon...
Cant get rid of this error while trying to upload my package to the store.
Does anybody knows?