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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
how can we access and change the track offset vector variable of a certain playbable director/timeline/track by code from a c# script?
any updates with it ?
I have the follow scene setup
I got an avatar intro animation into a room, and an outro out from that room
the animations have the offset inside...
is it possible to play the animation in absolute reference not relative without getting rid of the controller ?
because i have a similar problem...
ok but right click the clip where exactly ?
in the assets? on the timeline track?
i cant yet find it
love u man it works ! :)
i found a couple of interesting classes, but as of yet not sure if they are the ones
Is there a way to blend by script at runtime different animationclips for the same state in a state machine ?
Directly related to that, is...
ps: do excuse any typo errors in the first post
What is the correct approach to blend from gameplay seamlessly into a cut-scene using the timeline ?
My question is mainly to the devs...
any updates on this issue yet ?
im also trying to test smooth blending between an generic-animated object's animator state and...
Vashchuk's shader is real cool but needs a few fixes to work on unity 2017 (and i suppose 5.6) without build errors
line 45 should be...
yes we need this feature
til then im using a workaround to deal with this issue as well
like u, i want to trigger something/stuff at one point...
As the software developer working with Knocking, i approve of this thread.. minus all the marketing :P
A glass of Jack Daniels to everybody, cheers !
Spirit Dash is a fun & colorful trance inspired runner game!
Beat the top score by running through mystical...
I'm Roy and i'm part of the Qalamsila team as a software developer using Unity3d for our Kickstarter.