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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Which file do you mean?
You are right, im running another build to post my errors. It may be related to our upgrade from unity v2017.4 to unity 2019.1. The only thing...
Well i too have the same error atm. Im updating the NDK and will try it again.
EDIT: no, didnt work
Thank you very much, this saved me a lot of time!
When setting the color over life to an HDR color with intensity > 0 (emissive) it does not show any emissive colors. The same with the cube output...
Yea, i would like to see that as well.
Thank you, works like a charm!
Yes indeed, im using the LWRP. But no i didnt change my default material.
i want to use the default probuilder texture in 2018.3 but as soon as i create the object, its replaced with a plain grey material.
Would be awesome to have at least a few code snippets on how to achieve it.
Im not sure if it is intended to create a seconds scene and move a...
Yea im searching for it as well.
Is there a way to lerp the position of particles between two point caches?
Do you know a good way on how to export the generated trails with the curl noise as volume for use in unity?
Hey guys, i've made a short tutorial video on how to generate SDFs and point caches from meshes with houdini using the export plugin from unity....
This seems to work with something called "volume resize" node. Though it is a bit weird to use.
I managed to export a Vectorfield with the DCC houdini tool to use it in the VEG.
One thing is still a problem for me and maybe some of the...
Hey i just saw you question when i scrolled through the pages. A few posts ago i wrote the solution for this because i had the same question :)...
Just found out how to do it. You have to enable experimental blocks under preferences/Visual Effects
How can i add "Trigger events" to the update module like it is used in the GPUEvent_Simple sample scene?
I cant find it with any of the...
I do receive an error Shader error in '[System 1]Initialize': redefinition of 'particleIndex' at kernel CSMain at Graph.vfx(120) (on d3d11)