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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Ran into the same problem doing a custom water shader.
I have looked at the code and it does not seem as easy as just removing a flag.
Could not get the normal map to work, but it does work with the mesh combiner
A little tip for people that have trouble with the point of origin light bleeding into the objects infront of the light.
You can edit the light...
Currently looking for a 2d light solution for our game.
However there are information on this asset i have not been able to find clear answers...
Great work so far. However i have found one little drawback in one of the setups
First I would like the gem reflection to behave the same way as...
Currently testing what texture workflow to use and gathering as much knowhow on unity handling of bitdepth and color space.
The question is...