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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
please post a question on our official support forum: http://physicalliquid.com/forum/index.php
Our new mini puzzle game built with our 'Liquid Physics 2D' engine is out now on Android (out soon on iOS) try it out and let us know what...
Our new mini puzzle game built with LP2D is out now on Android (out soon on iOS) try it out and let us know what you think!
It's a good...
Hi Could you post this question on our dedicated support forums: http://physicalliquid.com/forum/index.php
Hi apologies this was incorrect information. plugins are not supported for web development through unity for security reasons.
Thanks, it actually runs extremely well on an S2 aswell!
1.) Yes. there are lots of ways of restricting particle counts for various reasons. for...
From my playing of the game and watching videos i would say you would be able to re-create 'where's my water' with <1000 particles in LP2D using...
Let us know what your high score was!
It's version 2 of the great addictive original, better in...
Btw, if anyone is bored we built a game in a week using LP2D, it's now available on the play store:...
Yes there have been improvements on ios devices. We are currently building a game for a client that has 1200-1300 particles. The plugin works...
Also check out our testbed app to see some examples of LP2D in action!
Just to update everybody that Liquid Physics 2D, Unity's most advanced 2D physics...
I second this motion!
Not in the foreseeable future im afraid.
official from unity: 'Assets are removed from the store either because the publisher has decided they no longer wish to sell the asset on the...
LP2D is currently off sale for the time being. It will be back on sale in the next month or 2. we apologise for any inconvenience.
of course how well it 'settles out' would depend on particle size in relation to the 'u-bend' width. think of filling a u-bend...
If you purchase the asset and visit our dedicated support forums, we could give you a few pointers on writing a "refraction" shader! :)