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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
I believe it's fixed now and update should be shortly available in the store.
Meanwhile, feel free to grab it on GitHub:...
Thanks for reporting this problem!
I'll look into and will fix it with next update.
I'm sorry for a late reply, somehow missed notification from forums.
Currently there are no such functionality but it's a good...
Hey @AdamKane ,
Thanks for your question!
It's possible to configure Maintainer settings using undocumented (yet) APIs under...
Thanks for providing all the info.
If you set Force FPS to 1 and see actual FPS equal to 1 then Force FPS feature works correctly.
It may not work due to the hardware limitations and such, here is a quote from the docs:
Could you please share a bit...
Anti-Cheat Toolkit 2.0.0 is finally live in the store, yay!
v2 brings a lot of new features and improvements to the table, here...
Yes, it's finally approved and live in the store (official announcement will follow shortly).
Upgrades are free if v.1 was...
Maintainer does finds missing links and asset references inside UnityEvent actions.
PlayerPrefs replacement can be done relatively easily with find & replace at any IDE so replacement automation is low priority task and it's not...
Ah, I'm sorry I looked at the not-yet-released v2.0 (it's on review in the store so far).
You correctly found DetectorsExample.cs and it has...
@falconcoininc ah, sure, you can find ObscuredCheatingDetector usage example at the
Not sure what exact feature you're talking about, perhaps Obscured Cheating Detector which does creates fake values in memory...
Thank you for your kind words.
And thanks for reporting this problem.
I would be very happy to see a repro project where this...
Hey @RealMTG ,
It's totally fine to use it like this.
Thanks for the additional info, @mgear
Please let me know if you'll have this problem unsolved to the 19.3 release date.
Hey, this is weird =\
I did tested it at Unity 2019.3.10a on Android (Galaxy S7) and it works fine there (just added counter to the existing...
Thanks, this seems to be a Unity Alpha bug.
I just tried it with 19.3.10a at the PC build and it runs just fine. So it have to work similarly at...
Please check your PM inbox, @Barritico,
I've sent you a version with a possible workaround and would be glad to know how it works for you.
Hey @mgear ,
Thank you for reporting this problem.
It should work just fine at the LWRP though. Just tried it at 2019.2.0 LWRP template:...