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Spirit world can only be mini- games, that's OK. but real world maybe can have 8-ball pool or card game.
OK. There are no many features now.
What feedback do you want about mini-games?
Is there some rules for adding mini-games? Such as number limited (10 is more). What type of...
I want to get feedback on adding small games into an open world game. I have no playable game yet, but there are some pics and text introduction....
I admit most of opinions from others make sense, but not special. As I said nowadays make sense doesn't work for indies. That's why I wouldn't...
Listening to each other doesn't mean you can't exchange ideas freely.
My point is: make sense theory lead to 7% survival rate, and why not doubt make sense?
I think it's a discussion. I don't mean to attack anyone.
Do you have a feeling that making a successful game is like hitting a jackpot? Most of us follow routine procedure to learn game design theory,...
If you don't know your enemy, how do you fight them?
What can I say?
But you said you are a consultant for firing.
You can search Skinner box in game design, and gamers are addicted to power or weapons in game( power and weapons are data, and...
Experience delivering emotions isn't helpful for game design. Because Apple can say that, Starbucks can say that, and McDonald can say that.
What's the relationship of data and stuff? Do stuff means experience or just artwork and game play that build experience?
What beginner? 6 month or 1 year in game design? high school student? Do you have favor rpgs? do you ....???? so many questions to ...
Data mean anything that can be measured in game. For instance, how many life, how many golds, how many accomplishments, how many enemies killed....
There is no evidence you have GDDs, because you let your designer polish the game.
Who deliver emotions in game? My point is : ff emotions are not strong , then adding more data.
Why I can't say, the experiences are involved are just a means to help data and statistics which can deliver emotions.