A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Thanks for the report, this is the first time that anyone has tried to use a component as key so this was an unknown issue.
There is a way to...
Really good to see the asset sharing! I will be playing around with this soon.
It sounds like what you need is:
The new version 3.0 (which will be a paid version) will contain 2 new data structures added, one of them is the HashSet, alongside many huge...
Great news, version 2.6.7 is now live!
Version 2.6.7 has been submitted to the asset store for review. This version includes:
Included new preferences setting for 2018.3+.
Manually, you can. Just delete the lock that appears at the end of the packages file. They should include a section on the package manager that...
You can ignore that warning, it's going to be fixed with the new update, but that's on the editor side.
That's an odd bug since it's not pointing to any of my scripts. Can you tell me the steps to reproduce it? If needed you can send me your...
Version 1.4 is now live on the asset store!
Version 1.4 has been submitted to the asset store for review. This version includes:
All 2D physics casts and checks
You need to wrap your list with a class or structure. See section Advanced Dictionary (page 9) of the documentation.
I can confirm that is fixed. Haven't seen any other issue with it.
I don't know of any way unfortunately.
Unity doesn't serialize generics that way. That's why you need to wrap it like that.
Well you can just modify the script how I say above. I'm not sure if this is intended, that's something that only @unity_bill can answer.
Issue still exists on version 0.7.5
@unity_bill There's an error on the Asset property of the script that makes it throw an error when you try to access the property to check if...
The issue seems to be something with the cached values. I found how to replicate it easily and even how to "solve" it. As you can see all I had to...
I've been here for a while. Even before creating my forum account. I used to just come here and read to learn about the engine usage. I used...