A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Maybe this can Help
Is it possible to use Mesh.SetVertexBufferParams with Position - float16 (mathemetics.half)?
I'm getting a format error on Mesh.SetVertexBufferData
Also happening for me.
After Shadows i can start developing :) dont want to point to an opaque object and see the other side.
Had the error:
Failed running C:\Users\Eric\Desktop\BurstTest\Library\PackageCache\email@example.com\.Runtime\bcl.exe