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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
My game really struggles when I turn on the background. With it turned off, the game is capped to 60fps and with the background on...
This is what I want to reproduce:
I'm in this situation:
When jumping (by applying velocity to rb), the red collider collides with the blue one, and the x...
Understood. Thank you for helping!
Thank you! Yeah... the Time.deltaTime was there because I thought that maybe velocity is related to physics and so it needs to be multiplied by...
I really struggle with implementing a good, working movement system. Every tutorial out there is based on joysticks and GetAxis but I...
Google keeps saying that "This release is not compliant with the Google Play 64-bit requirement". I have the settings ready for 64 bit:...
Ok so the problem was that I added Unity ads sdk manually and checked built-in extension. I unchecked built-in extension and now it works fine.
My project was working perfectly. After implementing UnityAds, I cannot build the apk anymore.
This is the console after trying to...
Apparently even in prefab view, it looks for a mask... it was set to be visible inside mask, so I changed it to none, the sprite...
I don't know why or how, my sprite prefab turned transparent. I have exactly that sprite but with a red color, that I use for the exact...
I don't know if this is efficient (i'm a new programmer) but I would use PlayerPrefs.
When the level is completed, use the line...
The title pretty much sums it up. This is what's happening:
I don't why this occurs nor how to fix it..
The title says it all, the trigger animation works the first time, but the other times it does not.
I tried using...
I have a problem with different aspect ratios. Mainly with the background sprite.
This is what it should all look like (at 2560x1440):...
YES. Thank you, I thought I would never fix it, it works now. Thank you, sir.
You mean use onClick for the button?
public class Player : MonoBehaviour
I have a settings button and an instantiate script which instantiates to Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position)....
I run a script which lerps an object from left: Vector2(-7, 0) to right: Vector2(7, 0). However, the line that does this is working...
Man am I dumb... thank you!