A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Thanks that works @ChrisTchou
Hello @ChrisTchou, we're close to release, will it be fixed on production ready versions of Unity?
I hocked my code into the same system you did for exporting XML.
But instead I got the curve generation that you did for models.
Ok, I took half a day to integrate an animation export for blend-shapes, I'm pretty happy with the result (It makes it compatible with the...
Do Lipsync pro works with the timeline?
If not directly, is it possible to trigger the voice while the timeline is playing?
My point exactly :)
And as I had something else to do than dealing with fixing that, I left it for later :D
So 5 months later, I'm back looking...
When I tested it with 2018.2, i had an error related to "missing XR"
I'll need it in realtime as surfaces in my game change constantly from wet to snowy to dry.
Here is what I'm doing
My first idea was to...
For me, I've moved on... I'm using ECM
Sure, I'm not asking you to support it :)
It's just that I wanted to warn you about it
Edit: It work on unity 2018.2 beta, but not on the one...
I just wanted to say that rewired don't work with Unity 2018.2 with the new prefab system!
here is the error that I have:
Sorry to jump in like that, but why don't you do something like this (it's pseudo code)
AnimVelocitiyX = Mathf.Max(Mathf.abs(rb.velocity.x),...
perfect, I'll try and tell you :)
this actually what i used to do, but I have lots of blending and layers in the animator, that we send too many events on the locomotion for...
Hey Partel-Lang is there a way to know when feets are grounded to link audio?
Is it possible to manage MatchTarget with your controller?
As consoles plugins don't support 2018.1 yet, I need to stay on unity 2017.3 for now. So in the end, I just took the install of Cinemachine 2.1.12...
I've tried it, here what i got:
migrating to this version break all the cameras in the project
in the new package manager, the Cinemachine...
Yay, the issue with the camera freezing is fixed!
Thanks @Gregoryl & @Adam_Myhill
I see an update for 2.1.10 :D
I'm trying it right away