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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Part 3 of my Soldier AI implementation. In this video I show how to implement a simple Cover System:
First time using a microphone, so...
Yes, I do raycast with a small offset of the last position :)
I had to test the raycast against a collider.
The linerenderer position doesn't have...
Here is an example:
I raycast from the last corner(the second last position of the linerenderer), towards the player, and as soon as...
I use linerenderer for the rope and add a new position to this linerenderer every time the player passes a corner. Then when the...
Part 2 of my Soldier AI implementation. In this video I demonstrate how to implement Pathfinding and simple Investigation mechanics.
Playing around with Custom Editor Window and trying to make an debugger for my AI Behavior Tree
Untangling your Grappling Hook
Grappling Hook or Infinite Rope?
Demonstrating how to make simple soldier AI in unity using the FSM (Finite-State Machine) technique.
Tank Treadmill Physics Test 1 - Tank Drop
Deploying Space Minions
I started a small side project that I will be working on now and then to get my mind of my main project.
This game is an Alien Invasion Game, but...
Tank Track Physics! (WIP)
Thank you! I really appreciate the support :)
WIP Combat Vehicle AI
Movement Prediction is now implemented as requested.
Green line shows where the AI predicts the target will be at, when the projectile...
Objective 2: Guarding Position
Assigning the Guarding Position Objective to the AI will make them stand their ground and wait for enemies to...
Tank AI - Riding into the sunset
Objective 1: Patrol Path
Today I want to show you the first part of the objective system.
When no enemies are around to fight, the AI will...
Added to my to-do list. Thanks :)