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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Hello, is every version of Unity tied a to a specific version of NDK?
Updating to current alpha is not a solution for me (and I have to be on...
I can confirm that my issue with SVG prefabs was fixed in 2018.3.9f1
Great! Looking forward to it!
Great, thanks! Hoping that now it will be a quick fix :)
Hi, I have a problem with saving scene performance when there are a lot of prefabs with SVG sprites references. It seems that it is related to...
I was able to isolate the problem.
It is caused by SVG sprites on prefabs. I submitted a new bug report to attach clean project and steps to...
I didn't want to start flame :) I love Unity, and I understand that some problems might be complex to solve. And even if I sometimes struggle with...
Hi, the update to 2018.3.7f1 didn't help, so I am back here with questions to clarify.
By "touching" assets you mean modifying the assets...
Well, I just got an e-mail that my issue will be fixed in 2018.3.7f1
I am going to wait for it before digging deep into the project.
Update to Unity 2018.3.6f1 didn't help - still very unusable. Any progress on that? I am thinking fo switching back to 2018.2
Update to Unity 2018.3.5f1 didn't help
It is already submitted, as I wrote earlier. Case 1122675
Update to Unity 2018.3.4f1 didn't help
Hi, I got exactly the same issue. Reliable slowdown between 2018.3 and 2018.2 - compared scenes with prefabs (no variants, no nesting) and the...
Yeah, I wanted to move just selected waypoints, I did it manually.
That feature would be nice, thanks!
is there any way or plans for multiselection of waypoints?
I am using CinemachinePath component to define camera movement for a 2D...
Many thanks! Works like a charm! Keep up the good work!
Ok, I fixed the basic issue - the sprite color in sprite renderer needs to be black. I didn't know that. Anyway, I am struggling with my...
Hi, thank you for a great plugin. I came across two issues.
1) When starting play mode with PIDI_2DReflection component not collapsed, the...