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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
There are no current plans for when this would be shipped or supported from within Unity.
I would at least try using 2017.4.x as backported fixes have gone into the LTS release.
Likely sometime in the 2020 release cycle.
What version of Unity are you on? This fix has been backported to many releases now.
This bug will likely be fixed by...
The API exposed by netstandard.dll is a proper subset of the API that is actually run against. The implementation that code is run against likely...
Note that your working case is equivalent to:
public enum MovementState
Idle = 0,
Run = 1,
Attack = 2,
Hello, this is very likely this bug that is fixed but not yet in released versions. It will make it's way to other unity releases shortly....
1. Heap sections are large "chunks" of memory the GC allocates from the OS.
2. I don't think this is exposed
3. It's compiled into the...
A bit more explanation. It seems things like `Array.Sort` and `List.Sort` overloads all end up using the same underlying sort routine. IIRC, that...
There is no movement on this topic. It is unlikely to get any movement in near future.
Question #1: All types will very likely remain sequential layout. I don't expect any guarantees about fields changing or order, but as long as...
True, you cannot pass your own StringBuilder implementation to APIs expecting a System.Text.StringBuilder. For the general use case of building...
You can easily copy in and modify, or write your own version of StringBuilder, and use that in your project.
Can you file a bug please (and post # here)? We made some fixes for this, but perhaps this is a code path that is missing the fix. The underlying...
What version of Unity?
The changes I expect to fix this are in 2018.3.0b6.
We now (2018.3) add Microsoft.Csharp.dll as a reference and support C# 7.3 which means the delegate constraint should work.
The Mono C# compiler supported a language level `Experimental` which allowed them to try new features. This was never an official `langversion`...
You can now target IL2CPP on desktop platforms.