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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
Shame this isn't compatible with Vegetation Studio Pro. I think you're missing out on a big market there.
I'm on 2019.2 and am having a similar problem with MM and Microsplat. The diffuse doesn't seem to be applying to generated terrains.
I've found a similar issue with MS and MM I think where reducing the number of textures in the Custom Input from say 5 to 4 does not remove the...
As a data point, the same happens with the Raw Input Node.
Screenshots as requested. Only happens in GPU mode so I'm using parallel.
Hi, Congratulations on the asset, it's already saving me a lot of time with iterating the possibilities and fine tuning. I have one issue with the...
Hi Denis, I'm using the custom splatmap option with Map Magic and Microsplat and either MS or MM isn't refreshing the splatmaps when the terrain...
This would get my vote :)
Are you planning to update your other tree packages to V2 and VSPro support?
@jbooth Is this something that you will also implement in Megasplat?
Are we still waiting for Unity to fix whatever is holding up the instancing support for the new terrain system - 2018.3?
I‘ll just reiterate my need for smooth.:)
@Lan Great, thanks. Does that include the Voronoi ;)
@Lan Does look very nice. Would be interested in seeing your solution for wetness. I'm looking at this asset, Screen Space Displacement Mapping,...
@Wright "you can't get perfectly smooth surfaces with block engine." Well, that hasn't been my experience with other engines, but I liked the MM...
@Lan Hey, MegaSplat, that's cool. After I get all my terrain stable and finished, MegaSplat is my next step, so I may be coming to you for some...
@Lesnikus5 Just for your information, V5 will be out in the next few days with a host of changes.
@Lan You are aware that UTerrain V5 (due this weekend) will have a Node Editor which will have user customisable nodes. You may be better...
Thanks for looking at this. Close, but no cigar (see image) :) Is this related to the floating point precision I mentioned previously?
@Lan Which Unity versions are supported? Had a few issues on the latest 2018.3. I take it joining nodes is just click on the connector tab and...