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Introducing the new Universal Render Pipeline and High Definition Render Pipeline subforums!
Unity 2019.3 Beta is out now.
No, this should work (assuming your point input action is configured correctly) - I just wanted to make sure you were not using the old...
Yes. The InputSystemUIInputModule is designed to handle input from XR controllers to allow pointing at and interacting with UI elements.
Which input modules are you using for the Event System? Are you using the InputSystemUIInputModule?
So, did setting it to both work? Can you file a bug with a small repro case, and post the case number here?
The Input System does support these, but the support is actually being moved out of the Input System package as I'm writing this. Input System 1.0...
Hmm. This should not be the case (assuming "Lock input to game view" is disabled). Can you file a bug with a repro project (that way we also get...
Could be either, depending on your project :)
This is correct - but the GC needs to know how small to break up the work. Now depending on...
When you say you want the "id of controllers" in you callbacks, what are you actually trying to solve?
-Open the Input Debugger
-Disable "Lock input to game view" under Options.
There is no built-in support for this atm. I think it may make sense for us to add this, but for now you will have to roll your own.
What kind of device/platform are you testing this on?
Which version of Unity?
This appears to be a bug in the Unity 19.3 beta.
I have just tried a Nimbus Gamepad, and it works fine on my iPhone X.
How is it not working for you? If you remote connect the Input Debugger, do...
We currently have no plans to make CustomOrDefaultSetting public. I realize that it could be useful to have this - but on the flip side any...
IMGUI should still work. Which platform is this?
Edit: Also, do you have Input handling set to "Input System" or "Both"? It could be that setting...
We have just pushed some documentation covering this actually. Check here:...
Thanks - I have been able to reproduce this issue, and am investigating a fix.
This is a known bug, and should be fixed in 19.3
I gave it a try, but could not repro the problem (It worked with either code). Do you have the game window focused when testing this?